Then any NPC that matches the criteria can say your Quest-giving line. If you set that Reference Alias up to be dynamic then you can simply assign the relevant dialogue to the dynamic alias. So, in your quest, you could assign the bit of necessary dialogue to a Quest-Alias (Reference Alias). Quest Giving is just a dialogue option that one or more NPCs can speak. If you want any NPC to give Quests (random NPCs) This does not use Radiant (though your quests could still be Radiant) If you go with moving by script, then the NPC can change location depending on which quests/quest-stages the player is engaged on. Then you can either set the NPC as a Quest Alias and move it - the alias - using scripts OR move the NPC using an AI-Package If you want a specific NPC to give the Quest, but to change locations While "radiant" could help with both, the second bit sounds as though you know which NPC you want to be the quest giver? (If so, "radiant" is not needed) ![]() Then you say you want a quest-giver to be at a specific location. ![]() First you say Radiant might help you make Quest-Givers "random".I'm a little confused with what you want:
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